package com.dexgdx.game.structure;

public class SelectionRectangle extends Region {

	private static final long serialVersionUID = 1552626677620249177L;
	
	private boolean visible;

	private float startPointX;
	private float startPointY;
	
	public SelectionRectangle() {
		super(0,0,0,0);
		visible = false;
	}

	public boolean isVisible() {
		return visible;
	}

	public void setVisible(float startPointX, float startPointY) {
		this.visible = true;
		this.startPointX = startPointX;
		this.startPointY = startPointY;
	}

	public void setInvisible() {
		this.visible = false;
	}

	public float getStartPointX() {
		return startPointX;
	}

	public float getStartPointY() {
		return startPointY;
	}
	
	
}
